

- Sketchup vs blender how to#
- Sketchup vs blender zip file#
- Sketchup vs blender pro#
- Sketchup vs blender software#
- Sketchup vs blender trial#
SketchUp Pro would do what I mostly use Blender for-booleans-but beyond that, the additional features are things I don’t need. I use SketchUp and/or Blender for all my modeling, so ideally I want something that does what both of these do, easily and without too much change in workflow. I mentioned on one of the threads that I was going to look at Bonzai 3D (B3D) when I had a chance, and well, I’ve had a chance! I couldn’t find any first-hand use reports of B3D for making things for a Makerbot (or other at-home 3D printer) so I’d take a crack at putting something out there. After the announcement of Google selling SketchUp to Trimble, there was talk ( here, and here for starters) about what to do if SketchUp goes away (or at least the free version). Perrrrrrfect! Thank you for the quick reply & link!.
Sketchup vs blender zip file#
edited by urbanlamb on ĭoes anyone have a link or zip file to download SketchUp 8? I've looked in the "download older versions" as well other places to get a virus free.
Sketchup vs blender software#
Anyhow this is basic modelling and there are mountains of tutorials on these things already there is not one specific for muvizu the only muvizu part is the getting it into the software after creating in my case i put a few blender tutorials up on youtube and they are in the wiki but they only cover getting the model into muvizu to use it. retopology is a bit easier in 3dcoat but some stuff doesnt need retopo depending on how it was made. All in all though uvmapping is pretty straight forward once you learn the principles of it all. I tend to make characters etc in 3dcoat and object in blender but i often paint my blender objects in 3dcoat. You can then convert it in blender for use in muvizu.

I use both blender and 3dcoat for modelling (depends on the object really), but the information on uvmapping yeah just watch it on youtube it simply takes practice and time to learn. If you already have a a painted up object then you don't have to do anything special in blender, just bring it in and convert it out.

I would recommend you watch some tutorials on UV unwrapping and material painting on youtube, because blender is a nightmare to use. Personally I use 3D Coat to make my models (with UVs) and then only use blender as a conversion tool to get my FBXs.
Sketchup vs blender trial#
Try the UV map and if that doesn't work you'll have to do a bit of trial and error experimenting with different settings. (It's a bit hit and miss so I wouldn't be surprised if something went wrong with the textures) Ziggy, Berty, and Urbanlamb are the experts here with object importing so I expect they'll be around to give advice soon. KayhanĪ flattened UV map sounds like a good idea, but apparently Blender has issues transferring some settings to Muvizu. Although I've modelled in Blender before and have a bunch of stuff, I'm still very new to 3D and UV maps and such. ASE tutorials)? Sorry for all the basic questions. What about textures and materials? Should I do all this in Blender and then export a flatted UV map (just like in the. FBX into Muvizu (just the basic starter cube) and it worked!! I used the settings Ziggy72 listed. Thanks guys!! I just tested importing an. If you have any more questions then go ahead and ask, we're a friendly bunch here. If you do not add collision either manually or with an exporter like this, Muvizu will assign collision to the object which can be awkward if you're placing models next to each other.

This automatically changes the model's collision to be tiny, allowing other models to pass through it in Muvizu.
Sketchup vs blender how to#
With a bit of searching I've found this which should help you a lot: If you want to export from a newer Sketchup version, here's some information on how to do so: Personally for Sketchup exporting I use the Ziggymesh exporter which is only compatible with Sketchup 8 (hence all the guides for it). You can export a Muvizu compatible FBX model from Blender which is your best option. that way when I export as FBX and load 'em into Muvizu they're pretty close. I use a pre-sized static character loaded into my modelling program and size my models to it. just export as FBX from Blender (export the mesh only, if you include animations it won't work) You'll probably have to experiment with sizing until you get your models at a size that works in the Muvizu environment. If you are proficient with Blender, then don't even bother with Sketchup. Can someone point me to updated documentation on how to get models from Sketchup or Blender into Muvizu, and by updated I mean now (October 2016)? I have a bunch of stuff already modelled in Blender but willing to use Sketchup if need be. Blender is now up to version 2.78 and Sketchup is far past version 8. ASE format to import into Muvizu BUT most of the documentation is from 2010 to 2012. Hi everyone, I'm sorry if this question has been asked over and over again, but I must say that I am thoroughly confused.
